﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.Utils;

namespace GameLib.Gameplay.Scripting.Markups
{
	public class Section : ScriptMarkup
	{
		public override Name Name
		{
			get { return m_MarkupName; }
		}

		private static readonly Name m_MarkupName = Name.FromString("Section");
	}
}
